vSMC  v3.0.0
Scalable Monte Carlo
lognormal_distribution.hpp
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2 // vSMC/include/vsmc/rng/lognormal_distribution.hpp
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31 
32 #ifndef VSMC_RNG_LOGNORMAL_DISTRIBUTION_HPP
33 #define VSMC_RNG_LOGNORMAL_DISTRIBUTION_HPP
34 
37 
38 namespace vsmc
39 {
40 
41 namespace internal
42 {
43 
44 template <typename RealType>
45 inline bool lognormal_distribution_check_param(RealType, RealType s)
46 {
47  return s > 0;
48 }
49 
50 } // namespace vsmc::internal
51 
54 template <typename RealType>
56 {
57  VSMC_DEFINE_RNG_DISTRIBUTION_2(Lognormal, lognormal, m, 0, s, 1)
59  NormalDistribution<RealType>, normal_)
60 
61  public:
62  result_type min() const { return 0; }
63 
64  result_type max() const { return std::numeric_limits<result_type>::max(); }
65 
66  void reset() { normal_ = NormalDistribution<RealType>(0, 1); }
67 
68  private:
69  template <typename RNGType>
70  result_type generate(RNGType &rng, const param_type &param)
71  {
72  return std::exp(param.m() + param.s() * normal_(rng));
73  }
74 }; // class LognormalDistribution
75 
76 namespace internal
77 {
78 
79 template <std::size_t, typename RealType, typename RNGType>
81  RNGType &rng, std::size_t n, RealType *r, RealType m, RealType s)
82 {
83  normal_distribution(rng, n, r, m, s);
84  exp(n, r, r);
85 }
86 
87 } // namespace vsmc::internal
88 
92 VSMC_DEFINE_RNG_DISTRIBUTION_RAND_2(Lognormal, lognormal, m, s)
93 
94 } // namespace vsmc
95 
96 #endif // VSMC_RNG_LOGNORMAL_DISTRIBUTION_HPP
Definition: monitor.hpp:48
#define VSMC_DEFINE_RNG_DISTRIBUTION_2(Name, name, p1, v1, p2, v2)
void lognormal_distribution_impl(RNGType &rng, std::size_t n, RealType *r, RealType m, RealType s)
#define VSMC_DEFINE_RNG_DISTRIBUTION_IMPL_2(name, p1, p2)
bool lognormal_distribution_check_param(RealType, RealType s)
void normal_distribution(RNGType &, std::size_t, RealType *, RealType, RealType)
Generating Normal random variates.
void exp(std::size_t n, const float *a, float *y)
Definition: vmath.hpp:115
#define VSMC_DEFINE_RNG_DISTRIBUTION_MEMBER_1(T1, m1)
#define VSMC_DEFINE_RNG_DISTRIBUTION_RAND_2(Name, name, p1, p2)