vSMC  v3.0.0
Scalable Monte Carlo
rayleigh_distribution.hpp
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2 // vSMC/include/vsmc/rng/rayleigh_distribution.hpp
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31 
32 #ifndef VSMC_RNG_RAYLEIGH_DISTRIBUTION_HPP
33 #define VSMC_RNG_RAYLEIGH_DISTRIBUTION_HPP
34 
37 
38 namespace vsmc
39 {
40 
41 namespace internal
42 {
43 
44 template <typename RealType>
45 inline bool rayleigh_distribution_check_param(RealType sigma)
46 {
47  return sigma > 0;
48 }
49 
50 } // namespace vsmc::internal
51 
54 template <typename RealType>
56 {
57  VSMC_DEFINE_RNG_DISTRIBUTION_1(Rayleigh, rayleigh, sigma, 1)
59 
60  public:
61  result_type min() const { return 0; }
62 
63  result_type max() const { return std::numeric_limits<result_type>::max(); }
64 
65  void reset() {}
66 
67  private:
68  template <typename RNGType>
69  result_type generate(RNGType &rng, const param_type &param)
70  {
72 
73  return param.sigma() * std::sqrt(-2 * std::log(u01(rng)));
74  }
75 }; // class RayleighDistribution
76 
77 namespace internal
78 {
79 
80 template <std::size_t, typename RealType, typename RNGType>
82  RNGType &rng, std::size_t n, RealType *r, RealType sigma)
83 {
84  u01_oc_distribution(rng, n, r);
85  log(n, r, r);
86  mul(n, -2 * sigma * sigma, r, r);
87  sqrt(n, r, r);
88 }
89 
90 } // namespace vsmc::internal
91 
95 VSMC_DEFINE_RNG_DISTRIBUTION_RAND_1(Rayleigh, rayleigh, sigma)
96 
97 } // namespace vsmc
98 
99 #endif // VSMC_RNG_RAYLEIGH_DISTRIBUTION_HPP
Definition: monitor.hpp:48
#define VSMC_DEFINE_RNG_DISTRIBUTION_IMPL_1(name, p1)
void mul(std::size_t n, const float *a, const float *b, float *y)
Definition: vmath.hpp:77
void sqrt(std::size_t n, const float *a, float *y)
Definition: vmath.hpp:96
Standard uniform distribution on (0, 1].
RealType u01(UIntType u) noexcept
Convert uniform unsigned integers to floating points within [0, 1].
Definition: u01.hpp:213
bool rayleigh_distribution_check_param(RealType sigma)
void rayleigh_distribution_impl(RNGType &rng, std::size_t n, RealType *r, RealType sigma)
#define VSMC_DEFINE_RNG_DISTRIBUTION_MEMBER_0
void u01_oc_distribution(RNGType &rng, std::size_t n, RealType *r)
Generate standard uniform random variates on (0, 1].
void log(std::size_t n, const float *a, float *y)
Definition: vmath.hpp:117
#define VSMC_DEFINE_RNG_DISTRIBUTION_RAND_1(Name, name, p1)
#define VSMC_DEFINE_RNG_DISTRIBUTION_1(Name, name, p1, v1)