32 #ifndef VSMC_RNG_UNIFORM_REAL_DISTRIBUTION_HPP 33 #define VSMC_RNG_UNIFORM_REAL_DISTRIBUTION_HPP 44 template <
typename RealType>
54 template <
typename RealType>
68 template <
typename RNGType>
73 return param.
a() + (param.
b() - param.
a()) *
u01(rng);
80 template <std::
size_t,
typename RealType,
typename RNGType>
82 RNGType &rng, std::size_t n, RealType *r, RealType a, RealType b)
84 u01_co_distribution<RealType>(rng, n, r);
85 fma(n, r, b - a, a, r);
97 #endif // VSMC_RNG_UNIFORM_REAL_DISTRIBUTION_HPP
#define VSMC_DEFINE_RNG_DISTRIBUTION_2(Name, name, p1, v1, p2, v2)
#define VSMC_DEFINE_RNG_DISTRIBUTION_IMPL_2(name, p1, p2)
RealType u01(UIntType u) noexcept
Convert uniform unsigned integers to floating points within [0, 1].
void uniform_real_distribution_impl(RNGType &rng, std::size_t n, RealType *r, RealType a, RealType b)
#define VSMC_DEFINE_RNG_DISTRIBUTION_MEMBER_0
void fma(std::size_t n, const T *a, const T *b, const T *c, T *y)
For , compute .
bool uniform_real_distribution_check_param(RealType a, RealType b)
#define VSMC_DEFINE_RNG_DISTRIBUTION_RAND_2(Name, name, p1, p2)
Standard uniform distribution on [0, 1)